Monday, 1 August 2011

speaking from experience-research-different forms of time



Different Forms of Time

http://discoveriesindisplacement.com/index.php?/journey---methodology/different-forms-of-time/

At some point, people started understanding the order of the natural phenomena and calculated it based on regularity of nature - such as flood and drought, changes in weather, and movement of stars. From this, people created the calendar and the clock. Even though there is no start and end of the flow of time, horologists divide time into 12 hours, 60 minutes and 60 seconds. Based on this conception, there is designated time. The earth is divided into 24 time zones. In Einstein’s theory of Special Relativity, traveling faster than the speed of light changes how we age. Even a sub-light speeds, we can actually experience distortion of time when we are on a flight to go somewhere and go across the time zones. Even though there is no physical line on the earth, there are different conceptual times zones make us feel younger or older.


Sundial

A sundial is a device that measures time by the position of the Sun. In common designs such as the horizontal sundial, the sun casts a shadow from its style onto a surface marked with lines indicating the hours of the day. The style is the time-telling edge of thegnomon, often a thin rod or a sharp, straight edge. As the sun moves across the sky, the shadow-edge aligns with different hour-lines. All sundials must be aligned with the axis of the Earth's rotation to tell the correct time. In most designs, the style must point towards true celestial north (not the north magnetic pole or south magnetic pole). That is, the style's horizontal angle must equal the sundial's geographical latitude.

Sundial in Singapore Botanic Gardens. The fact thatSingapore is located almost at the equator is reflected in its design.

An equatorial sundial in theForbidden City, Beijing. The gnomon points true North and its angle with horizontal equals the local latitude. Closer inspection of the full-size image reveals the "spider-web" of date rings and hour-lines.

Horizontal sundial inMinnesota.

Equatorial bow sundial inHasselt, Flanders in Belgium. The rays pass through the narrow slot, forming a uniformly rotating sheet of light that falls on the circular bow. The hour-lines are equally spaced; in this image, the local solar time is roughly 15:00 hours (3 pm). On September 10, a small ball, welded into the slot casts a shadow on centre of the hour band.

Clock

http://en.wikipedia.org/wiki/Clock

A clock is an instrument used to indicate, keep, and co-ordinate time. The word clock is derived ultimately (via Dutch, Northern French, and Medieval Latin) from the Celtic wordsclagan and clocca meaning "bell". A silent instrument missing such a mechanism has traditionally been known as a timepiece.[1] In general usage today a "clock" refers to any device for measuring and displaying the time. Watches and other timepieces that can be carried on one's person are often distinguished from clocks.[2]

The clock is one of the oldest human inventions, meeting the need to consistently measure intervals of time shorter than the natural units: the day; the lunar month; and the year. Devices operating on several different physical processes have been used over the millennia, culminating in the clocks of today.




Calendar

http://en.wikipedia.org/wiki/Calendar

A calendar is a system of organizing days for social, religious, commercial, or administrative purposes. This is done by giving names to periods of time, typically days,weeks, months, and years. The name given to each day is known as a date. Periods in a calendar (such as years and months) are usually, though not necessarily, synchronized with the cycle of the sun or the moon. Many civilizations and societies have devised a calendar, usually derived from other calendars on which they model their systems, suited to their particular needs.

A calendar is also a physical device (often paper). This is the most common usage of the word. Other similar types of calendars can include computerized systems, which can be set to remind the user of upcoming events and appointments.

A calendar can also mean a list of planned events, such as a court calendar.

The English word calendar is derived from the Latin word kalendae, which was the Latin name of the first day of every month





Wednesday, 27 July 2011

Speaking from experience-research-techniques on how to manage time.

The different pieces of research and information below relates to my project because it relates to proven techniques to do with engaging productivity and time management.

Gamification. http://en.wikipedia.org/wiki/Gamification

In behavioral economics, gamification is the use of game play mechanics[1] for non-game applications (also known as "funware"),[2] particularly consumer-oriented web and mobile sites, in order to encourage people to adopt the applications. It also strives to encourage users to engage in desired behaviors in connection with the applications.[3] Gamification works by making technology more engaging,[4] and by encouraging desired behaviors, taking advantage of humans' psychological predisposition to engage in gaming.[5] The technique can encourage people to perform chores that they ordinarily consider boring, such as completing surveys, shopping, or reading web sites.

Techniques

Early examples of gamification are based on rewarding points to people who share experiences on location-based platforms such as Facebook's "Place" feature, Foursquare (social network), andGowalla.[6] Some of the techniques include:

  • achievement "badges"
  • achievement levels
  • "leader boards"
  • a progress bar or other visual meter to indicate how close people are to completing a task a company is trying to encourage, such as completing a social networking profile or earning a frequent shopper loyalty award.[7]
  • virtual currency
  • systems for awarding, redeeming, trading, gifting, and otherwise exchanging points
  • challenges between users
  • embedding small casual games within other activities.

The subject also received attention from academics. A Stanford professor noted, in a book on the subject,[16] that some scholars believe gamification of businesses and virtual worlds is creating an expectation among people that real-life interactions follow simple mechanics, and some disillusionment when it does not.[40]

Some called gamification a buzzword, and noted that its techniques have been in place for a long time. One author noted that gamification elements are already present in everyday activities such as happy hours.[41] Others considered the business concept invalid, faddish, or a renaming of existing practices.[42] One commentator provided a number of negative consequences of making simple game-like consumer interactions an end in themselves, rather than designing either high quality games or full product designs.[43] Others have noted that gamification sometimes misses elements such as storytelling and experiences which are central to what make games effective


The Pomodoro technique.

What is it?
The Pomodoro Technique® is a way to get the most out of time management. Turn time into a valuable ally to accomplish what we want to do and chart continuous improvement in the way we do it

Francesco Cirillo created the Pomodoro Technique® in the 1980s. It is now practiced by professional teams and individuals around the world

What do I need to start?

A kitchen timer
You can use either a real timer (we love the "Pomodoro" kind) or a software timer. Set it to 25 minutes.

A sheet of paper
Blank paper is good, lined paper is better, pre-printed Pomodoro paper is the best!

A pencil
An eraser is also a plus!

How can I start?

The basic unit of work in the Pomodoro Technique® can be split in five simple steps:

  1. Choose a task to be accomplished
  2. Set the Pomodoro to 25 minutes (the Pomodoro is the timer)
  3. Work on the task until the Pomodoro rings, then put a check on your sheet of paper
  4. Take a short break (5 minutes is OK)
  5. Every 4 Pomodoros take a longer break



GTD

Getting Things Done (GTD) is an organizational method created by productivity consultant David Allen, described in a book of the same name.

The Getting Things Done method rests on the principle that a person needs to move tasks out of the mind by recording them externally. That way, the mind is freed from the job of remembering everything that needs to be done, and can concentrate on actually performing those tasks.

In traditional time management, priorities usually play a central role. In contrast, Allen's approach uses two key elements — control andperspective. He proposes a workflow process to gain control over all the tasks and commitments that one needs or wants to get done, and "6 different levels of focus" to provide them with useful perspective.

The author advocates a weekly review focused on different levels, and suggests that the perspective gained from these reviews should drive one's priorities, which can in turn determine the priority of the individual tasks and commitments gathered during the workflow process. During a weekly review, the user determines the context for the tasks and puts them on the appropriate lists. An example of grouping together similar tasks would be making a list of outstanding telephone calls, or errands to perform while downtown. Context lists can be defined by the set of tools available or by the presence of individuals or groups for whom one has items to discuss or present.

GTD is based on making it easy to store, track and retrieve all information related to the things that need to get done. Allen suggests that many of the mental blocks we encounter are caused by insufficient 'front-end' planning. It is most practical, according to Allen, to do this thinking in advance, generating a series of actions which we can later undertake without any further planning. The human brain's "reminder system" is inefficient and seldom reminds us of what we need to do at the time and place when we can do it. Consequently, the "next actions" stored by context in the "trusted system" act as an external support which ensures that we are presented with the right reminders at the right time. Since GTD relies on external memories, it can be seen as an application of the scientific theories of distributed cognition or the extended mind.

Although GTD material is careful to remain "tool agnostic" and in fact advises people to start with a paper-based system[9], many task management tools claim to be GTD compliant.[10] A wide spectrum of software exists, from commercial packages like Remember The Milk, OmniFocus, Things and ThinkingRock to open source applications such asChandler to command-line implementations such as Taskwarrior. TiddlyWiki has long been used as a personal productivity tool geared towards Allen's GTD methodology.